Shattered Ground With Houdini.



Shattered Ground With Houdini.

In the past months i get asked from my friends of organika to recreate a VFX seen in this adidas advertising. The goal was to reproduce 3 characteristics from the floor dynamics.



1. Rigid Dynamics of Sliding Particles.
2. Control over the shapes of the Deforming waves.
3. Make some blocks to stick to the Deforming surface.

We have just 2 weeks for the death line so we simplify the effect using simple cube like stalactites cause this was irrelevant for the history.

First i try to get this on an entire RBD network but the sim was to slow cause there was a lot of contact between the geometries. Quickly i start making some test with POPs , and i start getting pretty cool results.

In a couple of days i will add a detailed tutorial about the process.



visit www.organika.tv for a high res version with audio.



2 comments:

Anónimo dijo...

Fantastic Work, Congratulations.

Anónimo dijo...

Man, you are the best, great work congratulation.

I continue studying your works and tutorials.

very interesting.

Interesante efecto y la forma tan inegeniosa de prepararlo.
Comentario por Danel Aldana Virgen.