Mcore. Multicore Rendering software.
this will not work with quicktime fileouts.
If you have a quad core or dual quad core computer mcore Works like a local renderfarm manager.
Each time you submit a job mcore divides the time range in 4 and assign the selected number of proccessor to each terminal. Then when you press start mcore submit this Jobs to 4 background terminals allowing to still working with maxium render performance.
Another usefull tricks if you are working with huge images:
the memory.h trick inside include/startup
diskCache.cacheMemory = 2048;
diskCache.cacheMemoryLimit = 4096;
diskCache.cacheSize = 8192000;
diskCache.cacheMaxFile = 10000;
diskCache.cacheMaxFileSize=204800000;
sys.closeIdleFiles = 0;
script.uncFileNames = 0;
diskCache.cacheMemoryLimit = 4096;
diskCache.cacheSize = 8192000;
diskCache.cacheMaxFile = 10000;
diskCache.cacheMaxFileSize=204800000;
sys.closeIdleFiles = 0;
script.uncFileNames = 0;
This sys.closeIdleFiles = 0 is recommended if you are working alone with this file.
and the procces.h inside include/startup/ui/
sys.maxThread = 2;
This will result in a much better performance on the GUI
DOWNLOAD
I will add nuke support soon. Included with the binaries is a little quick guide.
please download the intel release here
http://www.vfxtalk.com/forum/attachment.php?attachmentid=5925&d=1208289916
and a non tested universal binary here
http://www.vfxtalk.com/forum/attachment.php?attachmentid=5926&d=1208289916
I will add nuke support soon. Included with the binaries is a little quick guide.
please download the intel release here
http://www.vfxtalk.com/forum/attachment.php?attachmentid=5925&d=1208289916
and a non tested universal binary here
http://www.vfxtalk.com/forum/attachment.php?attachmentid=5926&d=1208289916
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